> Forest of True Sight > Questions & Answers Reload this Page Anti-Farming Processes removed????
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Old Apr 23, 2007, 11:44 PM // 23:44   #1
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Default Anti-Farming Processes removed????

They posted a thread saying they have removed the anti-farming processes from the game in favor of this scaled loot drop process. if this is the case why are there still more scarabs than minitors/griffons in prophets path? Why do the bearded axes thrash my invinsi-monk in UW?

Has anyone else seen any other anti-farming processes they have not yet turned off? If so please post. I'm sure A-net really wants to stand by their word and this is simply an over site. Lets help them out
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Old Apr 23, 2007, 11:53 PM // 23:53   #2
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I think what they mean by anti-farming process is that they removed penalties that you would get from farming an area over and over and over again, not the builds used to farm them.
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Old Apr 24, 2007, 12:00 AM // 00:00   #3
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Anet made certain drops exempt from the "scaled drop" coding.
These include:
  • * Skill Tomes
  • * Scrolls
  • * Dye
  • * Rare materials, such as Ectoplasm
  • * Gemstones from the Domain of Anguish
  • * All other rare (gold) items
  • * All unique (green) items
  • * Special event items

As for the areas and builds... Those remain the same.
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Old Apr 24, 2007, 12:14 AM // 00:14   #4
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Quote: " People who periodically enjoy farming solo (with no heroes or henchmen) but are casual about it are also likely to see an improvement. They'll find that solo farming is much easier than it was before, because monsters don't have the anti-farming AI that they used to have, and because the game no longer prevents players from repeatedly farming the same monsters over and over. Many types of builds that didn't work in the past, or that haven't been effective since the earliest days of Guild Wars, can now be used for solo farming. Thus, casual farmers will find the game much easier to farm than it was before, and that they can earn more money than before even with loot scaling in place."

AS you can see they specifically said they were removing the anti-build processes. Some I remeber are the nightmares in UW, increasesed Scarabs in Prophets path etc. These were changes made specifically to combat solo-builds. The problem is they are not gone yet. Well the nightmares are gone in UW, but for some odd reason the Bearded axes thrash my monk. Dint used to do that

if we have to live with the scaling loot process then they should stand by thier word and remove the other anti-farming processes.
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Old Apr 24, 2007, 12:45 AM // 00:45   #5
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i've just been in the UW and a Nightmare popped up just as soon as we aggro the first enemy's
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Old Apr 24, 2007, 01:03 AM // 01:03   #6
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Quote:
Originally Posted by Miss Presler
i've just been in the UW and a Nightmare popped up just as soon as we aggro the first enemy's

That is normal, it happens time by time.
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Old Apr 24, 2007, 01:06 AM // 01:06   #7
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In Normal Mode if a Nightmare Removes 4 enchantments with "Rend Enchantments" The Nightmare will kill himself. Of course once your enchantments are removed the aaxte is going to kill you with one hit if you are running a 55 build. The Nightmare is dead so allot of people wonder what hit them. Don't be fooled hehe A Nightmare was there for a brief moment stripped your enchantments and died.

The Solo Nerf does suck BTW. It has not been improved. The only area worth solo farming now is the Underworld seeing as Ecto Drop rates are unaffected. The Reason they don't have a loot penalty if you repeat a map over and over is plain to see. They have a Loot Penalty EVERY TIME you go outside now. No need to decrease drops when your not going to get but a paltry sum in the first place. Everyone knows the crappy drops would bring in several K at the merchant every time you farmed. Now that joy is over, done, and finished. I'll see you all in ToA. Underworld Solo Farm FTW. Everything else, FTL.
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Old Apr 24, 2007, 01:09 AM // 01:09   #8
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I'm not positive about this, but I think they reverted the AI change that made monsters kite from pseudo-AoE damage, like SoJ and Cyclone Axe. I'll test it and let you know.

Edit:
Limited testing is backing up this theory, but only with a Cyclone Axe/Glad Def Warr. Any SoJ 55 monks out there who'd like to confirm would be appreciated.

Last edited by Fury Incarnate; Apr 24, 2007 at 01:25 AM // 01:25..
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Old Apr 24, 2007, 01:18 AM // 01:18   #9
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Quote:
Originally Posted by Fury Incarnate
I'm not positive about this, but I think they reverted the AI change that made monsters kite from pseudo-AoE damage, like SoJ and Cyclone Axe. I'll test it and let you know.
uhm, ya everyone knows this. it was in the update notes for normal mode.
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Old Apr 24, 2007, 01:35 AM // 01:35   #10
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Well okay then.
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Old Apr 24, 2007, 02:00 AM // 02:00   #11
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The ant-farming AI for the Minitors is the same also.. The flee from AOE in normal mode. This behavior should have been stopped according to the post.. I dunno....
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Old Apr 24, 2007, 02:04 AM // 02:04   #12
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I'm a regular FoW'er and I run the W/Me Solo Spider Farmer build. Over the past 3 days, I have been getting 1 shard a run. My average shard pickup about 2 months ago was 4-5 shards each run. 1 shard a run isn't going to cut it, this absolutely sucks, anet you have done a lot of shit stuff, but yet again I am amazed by your utter, utter lack of knowledge and understanding.

For gods sake, if you have to ruin the game, do it a little bit slower so I can save money to buy some sweet armor to look good in when I rage quit this game.
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Old Apr 24, 2007, 02:15 AM // 02:15   #13
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In normal mode monsters respond *slower* to AoE damage.
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Old Apr 24, 2007, 02:18 AM // 02:18   #14
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What they mean when they say they removed the anti farming code is that if you visit the same zone over and over, there is no longer a chunk of code counting how often you come and go and warning you that mobs are running out of loot because you've taken it all. Zone changes such as dying nightmares in UW, scarabs in the desert, etc are not what they mean't.
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Old Apr 24, 2007, 02:57 AM // 02:57   #15
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Quote:
Originally Posted by Stormer_99
Quote: " People who periodically enjoy farming solo (with no heroes or henchmen) but are casual about it are also likely to see an improvement. They'll find that solo farming is much easier than it was before, because monsters don't have the anti-farming AI that they used to have, and because the game no longer prevents players from repeatedly farming the same monsters over and over. Many types of builds that didn't work in the past, or that haven't been effective since the earliest days of Guild Wars, can now be used for solo farming. Thus, casual farmers will find the game much easier to farm than it was before, and that they can earn more money than before even with loot scaling in place."

AS you can see they specifically said they were removing the anti-build processes. Some I remeber are the nightmares in UW, increasesed Scarabs in Prophets path etc. These were changes made specifically to combat solo-builds. The problem is they are not gone yet. Well the nightmares are gone in UW, but for some odd reason the Bearded axes thrash my monk. Dint used to do that

if we have to live with the scaling loot process then they should stand by thier word and remove the other anti-farming processes.
You clearly misunderstood what was said. The whole bolded part is refering to the removal of the Mob scatter that used to make it so that only 3 monsters would attack one target once their health got low. It doesn't mean that they removed things like Dying Nightmares.
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Old Apr 24, 2007, 06:27 AM // 06:27   #16
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not sure they did remove the anti-farm code......was doing farming over the weekend in sahlahja.....when I started I was getting 2 golds per run, plus mostly blues and purples......after 10 runs or so.....only gold coins were dropping....nothing else! I think that is a BIG change..... (was working on my titles....50,000 sunspear points even on double weekend in hard mode is alot of grinding).
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Old Apr 24, 2007, 06:35 AM // 06:35   #17
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Last me and my guild went down to the UW. It was alot easier than most times we do it. We had a ZB monk, a WoH, a tank, 3 nukers, a SS necro and a barrage ranger. The AoE nukes did cause the AI to scatter, but only after they were down to low health and had gotten burning, so they nearly died everytime from the AoE (+ Rodgort's Mark). We also got alot of ectos and keys, i got 3 keys and 2 ectos. Only two golds dropped, and there were no chests.

On the chests thing. There havn't been any in the UW for ages, anyone know anything about this? Or do I just always get very bad luck?
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Old Apr 24, 2007, 07:25 AM // 07:25   #18
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chest 'appear' after you finish some quests (at least that is the theory, and having tested it myself I tend to believe it to)...
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Old Apr 24, 2007, 07:33 AM // 07:33   #19
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Quote:
Originally Posted by Signet Of Hell
I'm a regular FoW'er and I run the W/Me Solo Spider Farmer build. Over the past 3 days, I have been getting 1 shard a run. My average shard pickup about 2 months ago was 4-5 shards each run. 1 shard a run isn't going to cut it, this absolutely sucks, anet you have done a lot of shit stuff, but yet again I am amazed by your utter, utter lack of knowledge and understanding.

For gods sake, if you have to ruin the game, do it a little bit slower so I can save money to buy some sweet armor to look good in when I rage quit this game.
Yes anet, please make everything easy for us so that we can continuously enter the same area over and over and over again, mindlessly farming (something that anet doesnt even support) rather than play the game. I NEED all the best armor, because 15k armor with 80 AL is MUCH better than droks armor with 80 AL, and I need a perfect crystalline sword, because of course a perfect long sword doesnt do as much damage.

Please please don't take things out of the game that were never supposed to be there in the first place, I need everything handed to me because a simple game is too much for me to handle so I need to hold somebody's hand. I'm so so poor and I need about another 4 million gold for perfect rare skinned items when really, I could have absolutely perfect gear for about 20k.

You RUIN THE GAME by stopping the exploits! What are you gonna do next, tell us that botting and using other 3rd party programs is bad? COME ON YOU'RE WRECKING THE GAME, LET US PLAY.


Need I say more? Get over it. Play the game, or uninstall it.
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Old Apr 24, 2007, 09:23 AM // 09:23   #20
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Not true, there are some things where cost DOES make a difference. For example, a rune of superior vigor does give 9hp more and happens to cost more than 20k...
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